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APP178手游网>皇室战争>游戏攻略>皇室战争2月29日更新内容 特斯拉塔遭削弱
皇室战争2月29日更新内容 特斯拉塔遭削弱
编辑:游戏厂商 来源:APP178手游网整理 发布时间:2016-02-25 14:41:52
来自SC官方最新消息:《皇室战争》将于2月29日(下周一)进行一次内容更新,这是继2月2 日、2月9日和2月19日之后,CR在二月份的第四次数据更新。
2月29日的更新,重点是依然是放在卡牌的平衡性调整,调整涉及面不少,详细内容如下:
中文版:
1、电击术:现在会击晕目标1秒,但是伤害降低6%
2、骷髅巨人:生命值增加11%,但是炸弹引爆时间从1秒延长到3秒。
3、电磁塔:生命值降低5%。
4、狂暴术:当部队离开法术区域后,狂暴效果会更快消失。
注:原来的效果,部队离开狂暴术区域之后,狂暴效果会持续2秒,更新后这个情况会明显缩短。
5、战斗技巧:部队将更难被引导。
注:部队将不会再很容易被建筑物带离其移动路线,建筑物需要离部队更近才能起效果。
部队将不会瞄准比较远的目标,向比较远的目标位置移动。
6、捐赠卡牌:捐1张橙卡获得的经验,将会原来的5点提升到10点。
英文版:
Zap: Now stuns target for 1 second, damage reduced by 6%
- Zap has lacked a purpose of its own that differentiated it from Arrows or the other damage spells. Giving it a brief stun effect should make it quite an interesting choice!
Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second)
- Giant Skeleton can be the ultimate nullifier, as he's primarily used on defense to halt a push in its tracks. Adding a couple of seconds to his death bomb's fuse will make positioning your defending troops to escape the blast radius a possibility now.
Tesla: Hitpoints decreased by 5%
- A small hitpoint reduction will bring the Tesla more in line with our overall "offense over defense" philosophy. It currently offers a bit too much defensive value for 4 Elixir.
- Rage: Effect falls off quicker when troops leave the Rage area
- Rage will last for 2 seconds on a troop after it leaves Rage's area of effect. Previously Rage 'stuck' to troops until the area of effect was gone, which we felt was a bit weird.
Combat Mechanics: Troops will be harder to distract
- Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
- Troops won't target and move towards units that attack them from far away.
Card Donation: Rare Cards give 10 experience (from 5 experience)
- Rare Cards should give more experience for the value of card you're giving away.
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类型:策略 回合 卡牌 题材:魔幻
平台:安卓 苹果
《皇室战争九游版》的主要玩法是竖版对线推塔,最好玩的塔防手机游戏,玩家可以通过卡牌召唤怪物和法术,放置在右侧的道路上,让他们缓缓走上去攻击敌对方的城堡;同时,敌对方也会放置怪物和法术在另一条道路上,以攻击我方城堡。双方持续交战,直到一方推倒另一方,使其主城堡被毁便可获得胜利。 这一种玩法就如很久之前推出的 Castle Raid《城堡保卫战》一样,以秒为计算单位来积累点数,而每张卡牌又会消耗不同的点数。面对时间的限制以及敌对方的势力要如何取舍?还是要看玩家的策略以及运气(抽卡部分)。 标签:塔防
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